//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: QBU88
// Model Creator: 
// Created on: 08.07.2021 - 15:57:02
// Last changed on: 08.07.2021 - 15:57:02

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelQBU88 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelQBU88() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[212];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 337, 41, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 305, 9, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 369, 81, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 345, 57, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 465, 9, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 401, 41, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 353, 41, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 273, 105, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 401, 105, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 265, 113, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 425, 121, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 489, 113, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 129, 129, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 265, 129, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 201, 129, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 337, 129, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 473, 129, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 353, 137, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 377, 137, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 425, 137, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 185, 153, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 425, 97, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 465, 97, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 313, 65, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 129, 145, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 409, 153, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 273, 145, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 433, 153, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 185, 453, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 49, 400, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 49, 400, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 400, 453, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 49, 2, 4, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[0].setRotationPoint(93F, -35F, -2F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 49, 1, 4, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[1].setRotationPoint(93F, -36F, -2F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 49, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[2].setRotationPoint(93F, -33F, -2F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[3].setRotationPoint(142F, -35F, -2F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[4].setRotationPoint(142F, -36F, -2F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[5].setRotationPoint(142F, -33F, -2F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 26, 2, 8, 0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(-9F, -39F, -4F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 56, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[7].setRotationPoint(-9F, -41F, -4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[8].setRotationPoint(55F, -41F, -4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[9].setRotationPoint(64F, -41F, -4F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[10].setRotationPoint(71F, -41F, -4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 17, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[11].setRotationPoint(78F, -41F, -4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 104, 1, 5, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-9F, -42F, -2.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 89, 1, 5, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1F, 1.0F, 0.0F, -1F, 1.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[13].setRotationPoint(-9F, -43F, -2.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 37, 2, 7, 0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[14].setRotationPoint(43F, -41F, -3.6F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 60, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(35F, -37F, -4.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(35F, -35F, -4.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(42F, -35F, -4.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(48.25F, -35F, -4.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(54.5F, -35F, -4.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(61.25F, -35F, -4.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(67.5F, -35F, -4.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(73.25F, -35F, -4.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(79.5F, -35F, -4.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(93F, -35F, -4.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(86.25F, -35F, -4.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(61.25F, -33F, -4.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[27].setRotationPoint(61.25F, -32F, -4.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[28].setRotationPoint(67.5F, -32F, -4.5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(67.5F, -33F, -4.5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[30].setRotationPoint(79.5F, -32F, -4.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(79.5F, -33F, -4.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(73.25F, -33F, -4.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[33].setRotationPoint(73.25F, -32F, -4.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[34].setRotationPoint(86.25F, -32F, -4.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(93F, -33F, -4.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[36].setRotationPoint(93F, -32F, -4.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(86.25F, -33F, -4.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(42F, -33F, -4.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[39].setRotationPoint(42F, -32F, -4.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(48.25F, -33F, -4.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[41].setRotationPoint(48.25F, -32F, -4.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(35F, -33F, -4.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[43].setRotationPoint(35F, -32F, -4.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(54.5F, -33F, -4.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[45].setRotationPoint(54.5F, -32F, -4.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[46].setRotationPoint(86.25F, -31F, -4F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[47].setRotationPoint(79.5F, -31F, -4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[48].setRotationPoint(73.25F, -31F, -4F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[49].setRotationPoint(61.25F, -31F, -4F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[50].setRotationPoint(67.5F, -31F, -4F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[51].setRotationPoint(35F, -31F, -4F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[52].setRotationPoint(42F, -31F, -4F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[53].setRotationPoint(48.25F, -31F, -4F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[54].setRotationPoint(54.5F, -31F, -4F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 1.0F, -0.25F, -0.5F); // Import
        gunModel[55].setRotationPoint(93F, -31F, -4F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 60, 2, 6, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[56].setRotationPoint(35F, -30.25F, -3F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 58, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(36F, -35F, -3.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 58, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[58].setRotationPoint(36F, -33F, -3.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 50, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[59].setRotationPoint(-15F, -37F, -4.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 48, 3, 8, 0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 4F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 4F, 0.0F, -1F); // Import
        gunModel[60].setRotationPoint(-13F, -33F, -4F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -1.5F); // Import
        gunModel[61].setRotationPoint(31F, -30F, -4F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 5, 2, 6, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[62].setRotationPoint(95F, -35F, -3F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 5, 2, 6, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[63].setRotationPoint(95F, -37F, -3F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 5, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[64].setRotationPoint(95F, -33F, -3F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 5, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[65].setRotationPoint(95F, -39.5F, -1.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(95F, -41.5F, -1.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.5F, -1F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(99.5F, -41.5F, -1.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(97F, -41.5F, -1.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(95F, -38F, -1F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[70].setRotationPoint(134F, -36F, -2F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[71].setRotationPoint(134F, -35F, -2F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F); // Import
        gunModel[72].setRotationPoint(134F, -33F, -2F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F); // Import
        gunModel[73].setRotationPoint(140F, -33F, -2F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[74].setRotationPoint(140F, -35F, -2F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[75].setRotationPoint(140F, -36F, -2F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[76].setRotationPoint(99F, -36F, -2F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F); // Import
        gunModel[77].setRotationPoint(99F, -33F, -2F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[78].setRotationPoint(105F, -35F, -2F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F); // Import
        gunModel[79].setRotationPoint(105F, -33F, -2F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // Import
        gunModel[80].setRotationPoint(105F, -36F, -2F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 1.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 1.25F, -1.5F); // Import
        gunModel[81].setRotationPoint(23F, -30F, -4F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1F, 1.75F, -1.5F, 0.0F, 1.25F, -1.5F, 0.0F, 1.25F, -1.5F, -1F, 1.75F, -1.5F); // Import
        gunModel[82].setRotationPoint(12F, -30F, -4F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 1.75F, -1.5F, 1.0F, 1.75F, -1.5F, 1.0F, 1.75F, -1.5F, 0.0F, 1.75F, -1.5F); // Import
        gunModel[83].setRotationPoint(1F, -30F, -4F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 13, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 2.75F, -1.5F, 0.0F, 1.75F, -1.5F, 0.0F, 1.75F, -1.5F, 0.0F, 2.75F, -1.5F); // Import
        gunModel[84].setRotationPoint(-12F, -30F, -4F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 8, 2, 5, 0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(3F, -26.25F, -2.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 6, 4, 5, 0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(5F, -24.25F, -2.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 8, 2, 5, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(3F, -20.25F, -2.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1F); // Import
        gunModel[88].setRotationPoint(2F, -24.25F, -2.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1F, 1.0F, 0.0F, -1F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1F); // Import
        gunModel[89].setRotationPoint(2F, -20.25F, -2.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 8, 12, 5, 0F, 0.0F, 0.0F, 0.0F, -1.5F, -2F, 0.0F, -1.5F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 5.5F, 0.5F, 0.0F, -5F, 2.5F, 0.0F, -5F, 2.5F, 0.0F, 5.5F, 0.5F, 0.0F); // Import
        gunModel[90].setRotationPoint(2.5F, -18.25F, -2.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 12, 5, 0F, 1.0F, 0.0F, -1F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1F, 6.5F, -0.5F, -1F, -6F, 0.5F, 0.0F, -6F, 0.5F, 0.0F, 6.5F, -0.5F, -1F); // Import
        gunModel[91].setRotationPoint(2F, -18.25F, -2.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 7, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2F, 0.0F); // Import
        gunModel[92].setRotationPoint(2.5F, -18.25F, -2.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2F, 0.0F, -1F, -2F, 0.0F, -1F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(9.5F, -18.25F, -2.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 2, 12, 5, 0F, -5F, 2.5F, 0.0F, 4.5F, 2.5F, -1F, 4.5F, 2.5F, -1F, -5F, 2.5F, 0.0F, -1.5F, -2F, 0.0F, 1.0F, -2F, -1F, 1.0F, -2F, -1F, -1.5F, -2F, 0.0F); // Import
        gunModel[94].setRotationPoint(4F, -13.75F, -2.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 8, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.5F, -2F, 0.0F, 0.5F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(-3F, -5.75F, -2.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, -1F, 1.0F, 0.5F, -1F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(5.5F, -3.75F, -2.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, -0.5F, 1.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, -1F, -0.5F, -0.5F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -1F); // Import
        gunModel[97].setRotationPoint(-5F, -5.75F, -2.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 5, 4, 4, 0F, 7F, 0.0F, 0.0F, 8F, 0.0F, -1F, 8F, 0.0F, -1F, 7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(25F, -30F, -2F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 5, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(25F, -26F, -2F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 5, 4, 4, 0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(25F, -24F, -2F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(26F, -20F, -2F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[102].setRotationPoint(24F, -19F, -2F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[103].setRotationPoint(21.5F, -18.75F, -2F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(14.5F, -18.75F, -2F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 5, 9, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[105].setRotationPoint(8.5F, -26.75F, -2F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 3, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(13.5F, -26.75F, -2F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(13.5F, -19.75F, -2F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(17.5F, -26.75F, -1F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[109].setRotationPoint(17.5F, -23.75F, -1F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, 1.5F, 0.25F, 0.0F, 1.5F, 0.25F, 0.0F, -2F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(18F, -21.75F, -1F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[111].setRotationPoint(-12F, -39F, -4F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 59, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[112].setRotationPoint(-68F, -41F, -4F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 59, 1, 5, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(-68F, -42F, -2.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 59, 1, 5, 0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[114].setRotationPoint(-68F, -43F, -2.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(95F, -31F, -1F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 39, 2, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[116].setRotationPoint(-68F, -39F, -4F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 39, 4, 8, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[117].setRotationPoint(-68F, -37F, -4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 56, 3, 8, 0F, 0.0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(-68F, -33F, -4F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 3.75F, -1.5F, 0.0F, 2.75F, -1.5F, 0.0F, 2.75F, -1.5F, 0.0F, 3.75F, -1.5F); // Import
        gunModel[119].setRotationPoint(-16F, -30F, -4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 15, 7, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(-31F, -30F, -3F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 24, 7, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(-55F, -30F, -3F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 18, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 6F, 0.0F, 0.0F, 6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(-68F, -30F, -4F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 18, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(-68F, -27F, -4F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 18, 9, 8, 0F, 0.0F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, -9F, 0.0F, -2F, -9F, 0.0F, -2F, 0.0F, 0.0F, -1F); // Import
        gunModel[124].setRotationPoint(-68F, -23F, -4F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[125].setRotationPoint(-69F, -39F, -4.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[126].setRotationPoint(-69F, -41F, -4.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[127].setRotationPoint(-69F, -43F, -3F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(-69F, -42F, -3F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 4, 9, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[129].setRotationPoint(-69F, -37F, -4.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 3, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(-69F, -33F, -4.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(-69F, -30F, -4.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[132].setRotationPoint(-69F, -27F, -4.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 9, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, -1F, -1F); // Import
        gunModel[133].setRotationPoint(-69F, -23F, -4.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(-17F, -31F, -3.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 15, 1, 7, 0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(-31F, -25F, -3.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 26, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[136].setRotationPoint(-57F, -24F, -3.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[137].setRotationPoint(-35.5F, -30F, -3.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(-35.5F, -25F, -3.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 3, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[139].setRotationPoint(-35.5F, -28F, -3.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 3, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(-52.5F, -28F, -3.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(-52.5F, -25F, -3.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[142].setRotationPoint(-52.5F, -30F, -3.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[143].setRotationPoint(-14.5F, -30F, -4F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(-14.5F, -29F, -4F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[145].setRotationPoint(-15F, -30.5F, -3.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[146].setRotationPoint(-15F, -29.5F, -3.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(-15F, -28.5F, -3.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 86, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(-9F, -43F, -2.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 86, 1, 5, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[149].setRotationPoint(-9F, -44F, -2.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(-7.5F, -42F, -3F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(-7.5F, -43F, -3F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[152].setRotationPoint(74.5F, -42F, -3F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(74.5F, -43F, -3F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 3, 7, 3, 0F, 0.0F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(-36.5F, -25F, -1.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 3, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(-36.5F, -18F, -1.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 5, 5, 3, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(-43.5F, -25F, -1.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 34, 2, 2, 0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[157].setRotationPoint(-6F, -36F, -5.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[158].setRotationPoint(-15F, -39F, -4F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 3, 4, 8, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[159].setRotationPoint(-15F, -37F, -4F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 14, 4, 4, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // Import
        gunModel[160].setRotationPoint(-29F, -37F, 0F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 14, 2, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[161].setRotationPoint(-29F, -39F, 0F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 6, 4, 6, 0F, 0.0F, 0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(89F, -43.5F, -3F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(88F, -43.5F, -2F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(85.5F, -43.5F, -2F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[165].setRotationPoint(89.5F, -43.6F, -3F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[166].setRotationPoint(89.5F, -42.6F, -3F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 34, 2, 2, 0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -1.05F, -0.25F, 0.0F, -1.05F, -0.25F); // Import
        gunModel[167].setRotationPoint(-4F, -41F, 2F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 8, 2, 2, 0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 1.0F, 0.0F, -0.9F, 1.0F, 0.0F, -0.9F, 0.0F, -1.15F, -0.2F, 0.0F, -1.15F, -0.2F); // Import
        gunModel[168].setRotationPoint(80F, -40.5F, 2F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 8, 2, 2, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, 0.0F, -1.15F, -0.2F, 0.0F, -1.15F, -0.2F, 1.0F, 0.0F, -0.9F, 1.0F, 0.0F, -0.9F); // Import
        gunModel[169].setRotationPoint(80F, -40.5F, -4F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 44, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, -0.35F, 0.0F, -0.25F, -0.35F); // Import
        gunModel[170].setRotationPoint(-9F, -37F, 4.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[171].setRotationPoint(100.5F, -40.5F, -1.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[172].setRotationPoint(97F, -38F, -2F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 78, 2, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(17F, -39F, -4F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 60, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import
        gunModel[174].setRotationPoint(35F, -28.25F, -2.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, -2F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -2F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[175].setRotationPoint(-9F, -45F, -2.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[176].setRotationPoint(-3F, -45F, -2.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[177].setRotationPoint(1F, -45F, -2.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[178].setRotationPoint(5F, -45F, -2.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[179].setRotationPoint(9F, -45F, -2.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[180].setRotationPoint(13F, -45F, -2.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[181].setRotationPoint(17F, -45F, -2.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[182].setRotationPoint(21F, -45F, -2.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[183].setRotationPoint(25F, -45F, -2.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[184].setRotationPoint(29F, -45F, -2.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[185].setRotationPoint(33F, -45F, -2.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[186].setRotationPoint(37F, -45F, -2.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[187].setRotationPoint(41F, -45F, -2.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[188].setRotationPoint(45F, -45F, -2.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[189].setRotationPoint(49F, -45F, -2.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[190].setRotationPoint(53F, -45F, -2.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[191].setRotationPoint(57F, -45F, -2.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[192].setRotationPoint(61F, -45F, -2.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[193].setRotationPoint(65F, -45F, -2.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[194].setRotationPoint(69F, -45F, -2.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0F, 0.0F, -0.5F, -2F, 0.0F, -0.5F, -2F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[195].setRotationPoint(73F, -45F, -2.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[196].setRotationPoint(35F, -27.25F, -2.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[197].setRotationPoint(39F, -27.25F, -2.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[198].setRotationPoint(43F, -27.25F, -2.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[199].setRotationPoint(47F, -27.25F, -2.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[200].setRotationPoint(51F, -27.25F, -2.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[201].setRotationPoint(55F, -27.25F, -2.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[202].setRotationPoint(59F, -27.25F, -2.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[203].setRotationPoint(63F, -27.25F, -2.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[204].setRotationPoint(67F, -27.25F, -2.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[205].setRotationPoint(71F, -27.25F, -2.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[206].setRotationPoint(75F, -27.25F, -2.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[207].setRotationPoint(79F, -27.25F, -2.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[208].setRotationPoint(83F, -27.25F, -2.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[209].setRotationPoint(87F, -27.25F, -2.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[210].setRotationPoint(91F, -27.25F, -2.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[211].setRotationPoint(93F, -27.25F, -2.5F);


        defaultBarrelModel = new ModelRendererTurbo[12];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultBarrelModel[0].setRotationPoint(143F, -35F, 1F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -1F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, -0.5F, -1F, 0.0F, -0.5F, -1F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultBarrelModel[1].setRotationPoint(143F, -36.5F, 1F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, -0.5F, -1F, 0.0F, -0.5F, -1F); // Import
        defaultBarrelModel[2].setRotationPoint(143F, -33.5F, 1F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -1F, 0.0F, -0.5F, -1F, 0.0F, -1F, 0.5F, 0.0F, -1F, 0.5F); // Import
        defaultBarrelModel[3].setRotationPoint(143F, -33.5F, -2F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -0.5F, -1F, 0.0F, -0.5F, -1F, 0.0F, -1F, 0.5F, 0.0F, -1F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultBarrelModel[4].setRotationPoint(143F, -36.5F, -2F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultBarrelModel[5].setRotationPoint(143F, -35F, -2F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F); // Import
        defaultBarrelModel[6].setRotationPoint(143F, -36.5F, -1F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultBarrelModel[7].setRotationPoint(143F, -33.5F, -1F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultBarrelModel[8].setRotationPoint(152F, -35F, 1F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultBarrelModel[9].setRotationPoint(152F, -35F, -2F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F); // Import
        defaultBarrelModel[10].setRotationPoint(152F, -36.5F, -1F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -1F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultBarrelModel[11].setRotationPoint(152F, -33.5F, -1F);


        defaultScopeModel = new ModelRendererTurbo[29];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 337, 57, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 361, 9, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 89, 161, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 481, 153, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 401, 81, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 497, 89, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 449, 153, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 217, 161, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 273, 161, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 4, 2, 3, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(85.5F, -45.5F, -1.5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 5, 3, 0F, -1.5F, -2F, 0.0F, 1.5F, -2F, 0.0F, 1.5F, -2F, 0.0F, -1.5F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[1].setRotationPoint(85.5F, -50F, -1.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 5, 3, 0F, -0.5F, -2F, 0.0F, 0.5F, -2F, 0.0F, 0.5F, -2F, 0.0F, -0.5F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[2].setRotationPoint(89F, -50F, -1.5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(87F, -49F, -1.5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(87F, -51F, -2.5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(87F, -51F, 1.5F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[6].setRotationPoint(87F, -54F, -2.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[7].setRotationPoint(87F, -54F, 1.5F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[8].setRotationPoint(87F, -52F, -3F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[9].setRotationPoint(87F, -52F, 2F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(87F, -54.5F, -2.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(87.5F, -52F, -0.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(-4F, -45.5F, -4F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 6, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(-3F, -47.5F, -4F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[14].setRotationPoint(-2F, -50.5F, 2F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[15].setRotationPoint(-2F, -50.5F, -4F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(-1F, -50.5F, 1F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[17].setRotationPoint(-1F, -50.5F, -2F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(-1F, -49.5F, -1F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(-3.5F, -44F, -4.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(-3.5F, -45F, -4.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(0F, -45.5F, -4.5F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[22].setRotationPoint(0F, -46.5F, -4.5F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(0F, -44.5F, -4.5F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        defaultScopeModel[24].setRotationPoint(-4F, -43.5F, -4F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(-2F, -51.5F, 2F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[26].setRotationPoint(-2F, -51.5F, -4F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[27].setRotationPoint(0.5F, -45F, -5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[28].setRotationPoint(0.5F, -46F, -5F);


        ammoModel = new ModelRendererTurbo[15];
        ammoModel[0] = new ModelRendererTurbo(this, 337, 161, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 401, 161, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 433, 161, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 25, 169, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 3, 17, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-31.5F, -25F, -2.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 1, 17, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-27F, -25F, -2.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 1, 16, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(-23F, -25F, -2.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 17, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-25F, -25F, -2.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(-28F, -10F, -2.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[5].setRotationPoint(-26F, -10.5F, -2.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[6].setRotationPoint(-24F, -11F, -2.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(-26F, -24.5F, -2.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[8].setRotationPoint(-24F, -25F, -2.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 4, 5, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(-28F, -25F, -2.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 5, 16, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        ammoModel[10].setRotationPoint(-22F, -25F, -2.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 1, 16, 5, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1F, 0.0F, -1F, -1F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(-17F, -26F, -2.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 7, 12, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[12].setRotationPoint(-29.5F, -22F, -2F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        ammoModel[13].setRotationPoint(-21F, -26F, -2.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        ammoModel[14].setRotationPoint(-21F, -26F, 1.5F);


        slideModel = new ModelRendererTurbo[4];
        slideModel[0] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 49, 177, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 377, 169, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 449, 169, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 14, 4, 0, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F); // Import
        slideModel[0].setRotationPoint(-29F, -37F, -3F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 14, 2, 2, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[1].setRotationPoint(-29F, -39F, -4F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        slideModel[2].setRotationPoint(13.6F, -39F, -9F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, -1F, 0.0F, -5F, 0.5F, 0.0F, -5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1F, 0.0F, -5F, 0.5F, 0.0F, -5F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        slideModel[3].setRotationPoint(13.6F, -39F, -14F);

        barrelAttachPoint = new Vector3f(143F / 16F, 34F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(82F / 16F, 36F / 16F, -4.5F / 16F);
        scopeAttachPoint = new Vector3f(26F / 16F, 44F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(65 / 16F, 27F / 16F, 0F / 16F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.525F, 0.0F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 20.0F);
        leftArmReloadPos = new Vector3f(-0.45F, -0.95F, 0.0F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.21F, -0.53F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.21F, -0.53F, 0.08F);
        rightArmReloadRot = new Vector3f(0.0F, 30.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(-0.5F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 1.8F;
        casingDelay = 0;
        flashScale = 4.0F;
        muzzleFlashPoint = new Vector3f(2.5F, 0.53F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.12F, -0.1F, 0.0F);
        animationType = EnumAnimationType.PISTOL_CLIP;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        gunOffset = -0.2F;
        crouchZoom = -0.05F;

        translateAll(0F, 0F, 0F);
        //修正模型位移
        Vector3f vec3 = new Vector3f(5F, 5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.05F;
        zoomOffset = 0.3F;

        flipAll();
    }
}